Thursday, June 12, 2014

RuneQuest

RuneQuest was one of the first RPGs I encountered after D&D, I was very impressed with a number of the features of the game in relation to the ones in the various forms of D&D with which I was most familiar:
  • No character classes
  • Low hit point accumulation (combat is deadly, experienced characters are still vulnerable)
  • "Skills" as the basis for character definition (a la the skill system I found appealing in Traveller; but based on percentiles, like the thief skills in D&D). Basically anyone can learn any skill
  • Advancement by improvement of skills/attributes based on use of the ability or explicit training
  • Armor protects against damage
  • Opponents (NPCs/"monsters") statted out in the same way as the PCs
All these features were carried over into subsequent versions of RQ and the miscellaneous BRP-based games.

The original game (1st and 2nd Edition) were nominally set in the world of Glorantha, which was Greg Stafford's personal fantasy world.

Through a variety of historical reasons, the RuneQuest brand moved from Chaosium. It was originally licensed to the old Avalon Hill boardgame company because they wanted to start producing RPGs.

After AH folded, there were a couple of attempts to revive the RuneQuest name, none commercially successful.

Many years later, the trademark was acquired by Greg Stafford, due to his association with the original setting world, Glorantha. He then licensed RuneQuest to Mongoose Publishing who came out with their own BRP-like variant. At that time they released an core SRD for their variant of RQ under the OGL.

After coming out with a second, improved, edition of the rules (this time with no SRD!) they lost the RuneQuest license, which was then acquired by Design Mechanism, who are (as of this writing, mid-2014) producing RuneQuest 6.

Mongoose continues to produce games using their core rule set under the Legend game system.

As of 2016 the RuneQuest name has reverted to Chaosium who are now creating versions derived from the Design Mechanism versions. Design Mechanism continues to create more or less compatible rules under the name Mythras.

It truly feels like a RuneQuest/BRP renaissance these days.

BRP

The system I keep returning to is Basic Role Playing, Chaosium's house system. This is the core game system behind a variety of games produced by Chaosium over the years, including:

  • RuneQuest
  • Stormbringer
  • Call of Cthulhu
  • Worlds of Wonder
  • Ringworld
  • ElfQuest
  • SuperWorld
  • Hawkmoon
  • Nephilim
  • Elric!

Chaosium's King Arthur Pendragon is considered by many to be closely related to BRP.

Many of these games are no longer in print, though some are available for .PDF download, and most show up from time to time for sale or auction on the web (such as on eBay).



My RPGing Bio

I've been an avid gamer (RPGer) for over 35 years now. I started back in my junior year in high school with original White Box Dungeons and Dragons.

I was immediately hooked and wanted to keep playing, even though some of the friends who'd started with it dropped off pretty quickly.

When I started college I met the core group of players I spent the next 12+ years gaming with. We played OD&D and shifted to AD&D as it was coming out at the time (we adopted the Monster Manual pretty much right off the bat).

Over the years we dabbled in other systems: Metamorphosis Alpha, Traveller, Chivalry & Sorcery, Empire of the Petal Throne, Villains and Vigilantes,  The Fantasy Trip, Bushido, RuneQuest, Call of Cthulhu, GURPS.